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June 7, 2003: I recently mutated from an fps fumbler to an rts worker; company to blame: SEK; Images: ripped from fragland.net; Job: texture artist; thanks: Paul. Weather: hot. Could it be summer?
December 8: WIP Lounge: Tesla time, r_dlightScale 2
October 28: rendering with a provisional skin (-->
3D-View) October 21: added some textures October 12: do zombies dream of undead sheep?
October 4: added the four shots of 'kf_island' below, an old experimental map for QIII
featuring a technique to create the illusion of sea reaching from shore to the horizon.
It also features a unique 'markable' terrain entity that shows
bullet-/bloodmarks and playershadows ... well nobody cared about that in
Team Arena days and until today noone complains that every Q3-engine-based
game produces no marks on terrain. I do like seeing traces
of my actions ;)
September 27, 2002:
Little box of pix |
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� 2002, karloff@unvoll.com |