07/26/01

'The Engine'
Quake3 Arena Mapmodel by Boris 'Karloff' Munser

author info:
----------------
name:		Boris 'Karloff' Munser
e-mail: 	karloff@unvoll.com
		http://www.karloff.unvoll.com

model info:
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model filepath:	models/mapobjects/kfengine/kfengine.md3
model size: 	width 760, length 980, height 281.
vertices:	964
triangles:	1608

construction:
----------------
mesh:		milkshape3d
textures:	photoshop5.5
uvw-wrap:	lithunwrap/milkshape3d
shader-editing:	notepad++/editpad
model-viewer:	quake3:arena 1.29f
sound:		goldwave
prefab:		GtkRadiant 1.1
packaging:	WinZip
editing music:	The Prodigy: Breathe (well in the end, actually;)

texture info:
----------------
uncompressed images size: originally about 2 Megabytes of TGAs, partly converted to JPGs.
additional jpg's included as editorimages for radiant.

prefab info:
----------------
the prefab included in 'models/mabobjects/kfengine/prefab' subfolder contains model reference, clipping, 
and weaponclip-func_bobbing's that are synchronized with the model's deformvertexes movement. 
(do not carelessly walk into moving machinery ;]
!--> On edit/load prefab the spawnflags of the bobbers are forked in some cases, 
I have no clue yet what is happening: until that, check x-axis for the 'pushbox'-bobbers 
and uncheck every checkbox at the 'rotator'-bobbers after import - that will do it.
--> note that the two 'pushbox' bobbers have a noise key set to 
the custom sound in the sound subfolder of kfengine model.

******************
important note:
----------------
do NOT change the ANGLE of model in radiant! 
The movement of the machineryvertexes will not adjust to the new angle and look wrong.
On reasonable demand, angled versions of the model can be provided by the author ;)
******************

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(: this model is vertex-lighting friendly :)
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//karloff, 07/26/01






